David Eisenstadt
3D Generalist
About David
Experienced 3D generalist with BFA from Gnomon. Recognized Worldwide Rookie of the Year finalist. Contributed as Look Development Artist at DreamWorks Animation for "The Wild Robot," crafting visually stunning digital content. Recently finished a contract as a Shot Build Generalist at Steamroller Animation Studios, working on Spice Frontier.
Education
Gnomon School of VFX and Animation
Hollywood, CA — 2019-2022
BFA in Digital Production
CSSSA Animation
Valencia, CA — Summer 2017
(California State Summer School for the Arts.)
Experience
Contract Model & Texture Artist/Concept Artist
The Made Group, Remote
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Designed, modeled, UVed, textured, and performed look development for marketing project assets
Freelance Artist/ Muralist
Bay Area, Various Locations
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Commissioned custom art pieces, meeting client expectations and deadlines
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Created contracts and managed projects efficiently
Art Instructor
YoungArt Art Lessons, Pleasanton, CA
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Conducted art lessons for diverse age groups
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Managed transactions and fostered strong customer relationships

Software Skills
Look Development Artist - The Wild Robot
DreamWorks Animation, Glendale, CA
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Interpreted concept art to develop visual aesthetics for environments and characters
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Proficient in scattering, grooming, and material assignment methods
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Utilized proprietary tools creatively to enhance project outcomes

Achievements
International Film Festival Screenings
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Original animated film showcased at global film festivals
12-Time Best of Term Award Winner
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Holder of most Best of Term Awards at Gnomon's quarterly competition
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Recognized for outstanding work across multiple terms
Nuke
Speedtree
Clarisse
V-Ray
ZBrush
Photoshop
Marvelous Designer
Maya
Substance Designer
XGen
World Machine
Gaea
Unreal Engine
Substance Painter
Arnold
After Effects
Houdini
Mari
Yeti
Production Skills
Surfacing
Grooming
Stylization
Modeling
Look Dev
UVing
Shading
Texturing
Lighting
Procedural Scattering
Compositing
Digital Sculpting
Languages:
ASL (Conversational)

Rookie of the Year 3D Animation Finalist
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Finalist in global 3D animation contest among thousands of entrants
3D Generalist - The Threadlings
Half MT Studios, Los Angeles, CA
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Designed, modeled, textured, and shaded environment assets based on provided reference images
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Utilized both procedural and specific pipelines for asset creation
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Translated 2D concept art into detailed 3D models and textures
Unreal Engine Shot Build Generalist - Spice Frontier
Steamroller Animation Studios, Remote
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Various steps of the 3D pipeline focused on lighting and layout
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Ensuring continuity of look and quality across shots based on supervisory feedback
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Resolving various technical issues related to rendering, shading, and asset integration